Role Name: Conjurer
Role Alignment: Witch Support
Attributes:
You are a powerful conjurer, skilled in illusions and treachery.
You have joined a coven to help further your skills.
Attributes:
Once per night you can choose a target and make what happens at another target's house display when the first target is visited.
If your first target is visited everything that happens at the second target's house will be displayed to the first target and their visitors.
Special Abilities:
Once per game you can cast an illusion on yourself which will prevent attackers from attacking you (essentially like a bullet proof vest).
Unique Role:
Yes
Investigative Results:
Sherrif: Ns (Unless using ability on others)
Invest: Your target deceives. They must be a Forger, Conjurer, or Transporter.
Cons: Your target creates great illusions. They are a conjurer.
Goal: (Besides confusing everyone) Live to see the town die
Win Conditions: Witch win conditions
Additional Information:
Ability will work like a witch's. The first column is for where you want to cast the illusion; the second is what the illusion will be of.
The ability makes what happened at the second targets house appear to happen at the first target's house.
The first target will be aware of everything that happens.
If the first target is attacked it will appear that they were nursed back to health.
If any attackers are injured it will appear that they were nursed back to health.
The second target will be completely unaware of anything that happens at the first target or the fact they were targeted.
The first target will have everything that happened to the second target displayed to them and the visitors to the first will have everything that a happened at the house or b what a killing role interacting with the target at the second house would be like.