Conjurer (Witch Support)

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Conjurer (Witch Support)

Postby StormSurge » Sun Sep 04, 2016 10:53 am

Role Name: Conjurer

Role Alignment: Witch Support

Attributes:
You are a powerful conjurer, skilled in illusions and treachery.

You have joined a coven to help further your skills.

Attributes:

Once per night you can choose a target and make what happens at another target's house display when the first target is visited.

If your first target is visited everything that happens at the second target's house will be displayed to the first target and their visitors.

Special Abilities:

Once per game you can cast an illusion on yourself which will prevent attackers from attacking you (essentially like a bullet proof vest).

Unique Role:
Yes

Investigative Results:
Sherrif: Ns (Unless using ability on others)
Invest: Your target deceives. They must be a Forger, Conjurer, or Transporter.
Cons: Your target creates great illusions. They are a conjurer.

Goal: (Besides confusing everyone) Live to see the town die

Win Conditions: Witch win conditions

Additional Information:

Ability will work like a witch's. The first column is for where you want to cast the illusion; the second is what the illusion will be of.

The ability makes what happened at the second targets house appear to happen at the first target's house.

The first target will be aware of everything that happens.

If the first target is attacked it will appear that they were nursed back to health.

If any attackers are injured it will appear that they were nursed back to health.

The second target will be completely unaware of anything that happens at the first target or the fact they were targeted.

The first target will have everything that happened to the second target displayed to them and the visitors to the first will have everything that a happened at the house or b what a killing role interacting with the target at the second house would be like.
Last edited by StormSurge on Sun Sep 04, 2016 1:40 pm, edited 1 time in total.
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Re: Conjurer (Witch Support)

Postby Crazyzombie168 » Sun Sep 04, 2016 11:10 am

Interesting. I like it, but I don't see how it can be useful. Of course, I could see how later.
Shapeshifter Neutral Killing

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Re: Conjurer (Witch Support)

Postby ReEvolve » Sun Sep 04, 2016 11:38 am

I kind of like it, tho the abilities might be clearer. Maybe some simulated gameplay might help?
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Re: Conjurer (Witch Support)

Postby BS4125 » Sun Sep 04, 2016 1:11 pm

This is how I see it

In one night:
The Conjurer targets 'John' as his first target and 'Mary' as his second
'John visits 'Anne'
The Lookout looks at 'Anne's' house and sees 'Mary' go there but 'John' actually visited 'Anne'

Spoiler:
lemonader666 wrote:
Seththeking wrote:
BS4125 wrote:Please post relevant posts to the topic at hand and not digress. Also please explain your opinions otherwise your contribution is sub-zero.


Oooooooo Mister Power over here!

And would you look at that, I was on the forums longer then you.

But overall the role for this topic needs work, I mean it's so bad people would rather
get off topic lol.

solola is a mod you retard
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Re: Conjurer (Witch Support)

Postby StormSurge » Sun Sep 04, 2016 1:33 pm

BS4125 wrote:This is how I see it

In one night:
The Conjurer targets 'John' as his first target and 'Mary' as his second
'John visits 'Anne'
The Lookout looks at 'Anne's' house and sees 'Mary' go there but 'John' actually visited 'Anne'


Close but no. If the first target is John and the second is Mary. Mary is a vet. Steven visits John and is attacked by a vet but nursed back to health. Mary is attacked and killed, so it appears on John's screen that he was attacked and then nursed back to health. Jerry is a lookout watching John; he sees Steven visit John. Sue is an investigator; she investigates John, and John is listed a veteran and Sue is nursed back to health.

Basically anyone that visits the first target experience what the would if they interacted with the second target. The actual first target will have no idea anyone visited him, but will experience what the second target experienced. Too make this not OP no one is killed by these illusions. It also has no effect on the actions of the targets if they visit someone else.
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Re: Conjurer (Witch Support)

Postby kookeekwisp » Sun Sep 04, 2016 2:16 pm

I am still extremely confused. Is what happens entirely aesthetic?
Or does it actually do something to change where abilities are used, like protection and killing?

Either way, it seems too similar to the current Witch, even if it only effects appearance.

EDIT: ^still completely confused. I don't think this can be explained in a sentence...

I think i made sense of some of it.
It's a Transporter that doesn't do anything but play tricks?
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I didnt know you could contradict yourself in one sentence
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Re: Conjurer (Witch Support)

Postby StormSurge » Sun Sep 04, 2016 2:54 pm

kookeekwisp wrote:I am still extremely confused. Is what happens entirely aesthetic?
Or does it actually do something to change where abilities are used, like protection and killing?

Either way, it seems too similar to the current Witch, even if it only effects appearance.

EDIT: ^still completely confused. I don't think this can be explained in a sentence...

I think i made sense of some of it.
It's a Transporter that doesn't do anything but play tricks?


Target 1: If target two is attacked or visited it will appear that target one themselves was also attacked or visited. They have no idea if anyone who directly chose to visit them visited them

Target 2: no idea of anything happening

Visitors to target 2: no idea of anything else happening out of the norm.

Visitors to target 1: It would be like they visited target 2 except they'd believe they're visiting target 1. For example if target 2 was a vet the visitors to target 1 would be leave that target 1 is a vet and they were nursed back to health.

Yeah that's not what it is at all. Also if illusions could kill it'd be a transporter with a different name. The point of this role is to confuse and trick visiting roles into thinking their target is something else.
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Re: Conjurer (Witch Support)

Postby BS4125 » Sun Sep 04, 2016 3:04 pm

I get it.

It's a Transporter but is team if swapping people it swaps their notifications, pretty cool

Spoiler:
lemonader666 wrote:
Seththeking wrote:
BS4125 wrote:Please post relevant posts to the topic at hand and not digress. Also please explain your opinions otherwise your contribution is sub-zero.


Oooooooo Mister Power over here!

And would you look at that, I was on the forums longer then you.

But overall the role for this topic needs work, I mean it's so bad people would rather
get off topic lol.

solola is a mod you retard
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Re: Conjurer (Witch Support)

Postby StormSurge » Sun Sep 04, 2016 3:51 pm

BS4125 wrote:I get it.

It's a Transporter but is team if swapping people it swaps their notifications, pretty cool


Thanks I think it would be fun to plays as if used wisely.
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