oliy wrote:Wills aren't even that needed. Just reveal the next day, tell a Medium what you did, tell a confirmed town, or just pointlessly out your role.
This in comparison to Witch is weak.
SpyderCanopus wrote:oliy wrote:Wills aren't even that needed. Just reveal the next day, tell a Medium what you did, tell a confirmed town, or just pointlessly out your role.
This in comparison to Witch is weak.
I don't think you read it completely. This would be a fun role. Trying to find out who is evil and helping them without getting caught.
It would add a new dynamic to the game.
SpyderCanopus wrote:You have the power of information before anyone else. And if you can identify and assist your evil friends, you're protected and very powerful.
oliy wrote:How so?
Jailor can get this info.
Investigatives can get this info.
As for identifying buddies, you can identify them, but how will you relay info without being sure there's no spy? It would be too late in the game for it.
spanner wrote:this is cool spyder.
but what if people delete their wills at night and repaste them in the morning to counter it. do u think town losing the information is good payoff
shapesifter13 wrote:people would just start keeping a copy of thier will in Notepad to avoid not having a will.
shapesifter13 wrote:It is an interesting idea in theory, but I it would probably end up just being a neutral Forger for if his target dies that night. People already will use notepad to take notes and such, so I would guess people would just start keeping a copy of thier will in Notepad to avoid not having a will.
Kirize wrote:I didnt know you could contradict yourself in one sentencekookeekwisp wrote:Dont single out Arso cause it kills slower!
SpyderCanopus wrote:What if it was made Mafia Support instead of Neutral Evil?
CreeperJoe wrote:The concept of blocking someone from using their wills is a powerful tool. It's what Janitor makes so feared. All your investigation results are wiped away to never be found out, alongside your role.
I personally like the premise, it's got most things covered such as interactions with other roles. However, I presume that failing to steal a will does not take a charge? You haven't addressed this and it may be game changing if a charge is taken upon a fail.
One thing that bothers me is the alignment. A Neutral Evil that relies on others to win is a very weird concept and one that isn't seen before (for a good reason). I'd rather see it with the Mafia, because that will be the main faction you will be co-operating with. Maybe you can join in with a Neutral Killer at times, but then again, they'll be very cautious until it's confirmed that there cannot be a Spy left alive. It's the reason why many of the Neutral Evil roles that rely on communication fail; the Spy will just drag them to the stand because they can prove themselves reliably. The mere existence of the Spy deters it, because there is no way of knowing that there is a Spy without one claiming or having an investigative find out.
If the Burglar is a NE then he would be horribly underpowered. Mafia Deception however, he could make wonder as a permanent Forger. Yet, I feel like the two are too similar in terms of purpose.
I feel like Burglar is o.k as a Mafia Deception and underpowered as NE.
Don't got anything else to mention since the dynamic is creative and do-able.
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