EvilPudding wrote:Interesting idea and it is balanced like the WW
/support
MCGamerXVI wrote:Yeah call this a werewolf rework. It's basically WW with slight changes.
Also the name Mass Murder is basically Serial Killer.
EvilPudding wrote:Interesting idea and it is balanced like the WW
/support
EvilPudding wrote:Interesting idea and it is balanced like the WW
/support
Blackwolfe99 wrote:Name:
Mass Murderer
Summary:
A crazed spree killer who thinks entrail-spilling is an art form.
Blackwolfe99 wrote:Alignment:
Neutral (Killing)
Attack: Basic
Defense: Basic
Priority: 5th
Blackwolfe99 wrote:Abilities:
-Attack someone each night.
Attributes:
-Your attack is a Rampage.
-After a successful multikill, you will not be able to kill for one night.
-You will appear to be not suspicious when not kill capable.
-You may target yourself to kill your visitors.
-Counterattacks by Bodyguards will prevent your rampage.
Blackwolfe99 wrote:Special Attributes:
None.
Goal:
Murder anyone who would oppose you!
Win Conditions:
Neutral Killing wincon.
Investigative Results:
Investigator: Your target is a (TBD).
Sheriff: Normal nights= Your target is a Mass Murderer. Kill incapable nights= Your target is not suspicious
Consigliere/Witch: Your target enjoys brutal displays of violence. They must be a Mass Murderer.
Blackwolfe99 wrote:Additional Information:
The night after killing two or more people, this role will not be able to kill and will appear to be not suspicious.
This role can be roleblocked, but will not rampage at home.
Blackwolfe99 wrote:Role Interaction:
No unique interactions.
Notification Text:
Choosing a target: You will (instead) commit a mass murder at [Playername]'s tonight.
After a successful multikill: You have sated your need for bloodshed for the night.
Reason for Idea:
This role is based on the Mass Murderer from the Starcraft 2 Mafia.
I was intending for it to either serve as a stand alone NK or a WW mechanic replacement.
I have come to find out my role functions almost exactly like the role from the Starcraft 2 Mafia, just a few personal touches added.
Debatable Things in Mind:
Delay between killing after multikill (one night or two?)
Achievements:
(WIP)
Lore:
(WIP)
TL;DR:
A rampage based NK who could work as a potential WW rework.
Changes:
None so far.
KingoftheRocks wrote:also of course my combat trial
would end up f***ing a fire slime and become a half reptile
and being won
by giving a slime couple relationship counseling
KingoftheRocks wrote:Blackwolfe99 wrote:Name:
Mass Murderer
Summary:
A crazed spree killer who thinks entrail-spilling is an art form.
It is though.
That's the summary from the other mafia game. I thought it was great.Blackwolfe99 wrote:Alignment:
Neutral (Killing)
Attack: Basic
Defense: Basic
Priority: 5th
Oh,wow. A NK with basic defense. Not to hard to understand, certain people.
I'll ask about this one in PMs...Blackwolfe99 wrote:Abilities:
-Attack someone each night.
Attributes:
-Your attack is a Rampage.
-After a successful multikill, you will not be able to kill for one night.
-You will appear to be not suspicious when not kill capable.
-You may target yourself to kill your visitors.
-Counterattacks by Bodyguards will prevent your rampage.
Hmm. But you can target yourself after a multi kill? Seems broken.Blackwolfe99 wrote:Special Attributes:
None.
Goal:
Murder anyone who would oppose you!
Win Conditions:
Neutral Killing wincon.
Investigative Results:
Investigator: Your target is a (TBD).
Sheriff: Normal nights= Your target is a Mass Murderer. Kill incapable nights= Your target is not suspicious
Consigliere/Witch: Your target enjoys brutal displays of violence. They must be a Mass Murderer.
Takes from WW and Butcher page of making Sheriff feel sad.Blackwolfe99 wrote:Additional Information:
The night after killing two or more people, this role will not be able to kill and will appear to be not suspicious.
This role can be roleblocked, but will not rampage at home.
Does it kill the roleblocker?If not, problem.
No, it doesn't since that fucks NKs over.Blackwolfe99 wrote:Role Interaction:
No unique interactions.
Notification Text:
Choosing a target: You will (instead) commit a mass murder at [Playername]'s tonight.
After a successful multikill: You have sated your need for bloodshed for the night.
Reason for Idea:
This role is based on the Mass Murderer from the Starcraft 2 Mafia.
I was intending for it to either serve as a stand alone NK or a WW mechanic replacement.
I have come to find out my role functions almost exactly like the role from the Starcraft 2 Mafia, just a few personal touches added.
Debatable Things in Mind:
Delay between killing after multikill (one night or two?)
Achievements:
(WIP)
Lore:
(WIP)
TL;DR:
A rampage based NK who could work as a potential WW rework.
Changes:
None so far.
One night multikill delay.
Would be better then WW as it means that it can do stuff. BUT…
Kinda goes against SK. MM can still do the 1 kill a night a SK can, but is still guaranteed at least a 1 kpn if someone visits the target.
In a game of 14 civilians, the MM and SK perform the same. But throw in visiting roles? Suddenly, MM kinda overshadows SK.
/halfsupport, needs a nerf to keep SK viable.
EvilPudding wrote:Interesting idea and it is balanced like the WW
/support
KingoftheRocks wrote:also of course my combat trial
would end up f***ing a fire slime and become a half reptile
and being won
by giving a slime couple relationship counseling
KingoftheRocks wrote:Simple. Give other NKs like SK the ability to choose to stab a roleblocker, but not this role.
EvilPudding wrote:Interesting idea and it is balanced like the WW
/support
KingoftheRocks wrote:also of course my combat trial
would end up f***ing a fire slime and become a half reptile
and being won
by giving a slime couple relationship counseling
KingoftheRocks wrote:That would work. Stil doesn't solve being a better SK though. I want to say 2 night delay, but that might be too much.
EvilPudding wrote:Interesting idea and it is balanced like the WW
/support
KingoftheRocks wrote:also of course my combat trial
would end up f***ing a fire slime and become a half reptile
and being won
by giving a slime couple relationship counseling
KingoftheRocks wrote:Maybe. I don't know, though, as I wasn't even thinking about that when I say it is a better SK.
The problem is is that it works exactly like the SK in a test. And works better in an actual game.
EvilPudding wrote:Interesting idea and it is balanced like the WW
/support
KingoftheRocks wrote:also of course my combat trial
would end up f***ing a fire slime and become a half reptile
and being won
by giving a slime couple relationship counseling
KingoftheRocks wrote:Oh, right. A roleblocker can easiky ruin a NKs day whether or not they can kill.
But by the same token, they hve to be found out or random guessed.
EvilPudding wrote:Interesting idea and it is balanced like the WW
/support
Users browsing this forum: No registered users and 13 guests