Gameplay:
There are 6 players and each player is going to be given a assigned role for their team. There is a Medic, Runner, Brawler, Marksman, Hero, and Leader. You are all on the same team and need to make it to the outpost while surviving the obstacles that will be on the way. There is 7 other people with you that could be useful or harmful. The 7 other NPCs have their own roles but you don't know which one is which. You guys are in a small town with a few buildings. You need to make it to the outpost that has the cure and needs help. It is very far and you will need to get there to win.
There are days in this game. Each day will have 2 big events and 1 small event. They can be harmful or good. After a day you guys will proceed ahead. It will take you 30 days to get to the outpost. Each 10 days you will be given the choice to forcefully find the role of a NPC. However if the bandit or Zombie fanatic is still alive and you reveal a good person they will kill them during the night.
Stats:
There are three types of stats. Health, Stamina, and Hope.
-Health will determine how much you can take before being incapacitated from too much damage. when incapacitated you are unable to move and may only use your fists or a pistol.
-Stamina will determine how much you can move before being tired or performing hard tasks. You will regenerate 1 stamina per turn unless you are the runner. He will generate three stamina per turn. The amount of Actions you have in a turn is a quarter of the stamina you have rounded up.
-Hope will determine how long you will survive when incapacitated and the chances of a NPC or player going insane. If a player or NPC reaches below 0 in hope they will go insane. Certain events will make you lose hope. Some actions will give you less hope and seeing somebody die that is not evil will take away 5 from everybody's hope unless they are the Brawler or Leader. The amount of hope you start off with is how long you will survive while incapacitated. Each turn spent incapacitated will lower the time you can spend down. EX: A player starts off with 30 Hope. They will be able to be incapacitated for 30 turns. Each point of damage they take lowers their incapacitated HP by 1. EX: A player with 30 Hope has been down for 3 turns. A zombie bites their arm while down and does 6 damage. they now have 21 turns left before death.
Medic Stats
Spoiler:
Runner Stats
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Brawler Stats
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Marksman Stats
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Hero Stats:
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Leader Stats
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Resources:
There will be 3 different types of weapons. Guns, Melee, and Explosives. Guns will use ammunition. Melee have their own special rules but never miss. Explosives are all different.
You start off with 30 cans of food. Each player will eat 1 can. NPCs will have special rules to feeding. A Player may spend 3 HP, Stamina, and Hope to save a can of food. A NPC will never not eat. Player's take priority but everybody can agree on a feeding arrangement. If a NPC doesn't eat they lose 3 HP, Hope, and they will become useless after 2 days of not eating. If anybody goes 5 days without eating they will die.
NPCS:
There are 7 NPC survivors. They will not fight unless they are grabbed by a enemy or zombie. They can help outside combat. There are 7 roles they may have. They are Bandit, Zombie Fanatic, Hero, Agent, Scavenger, Survivor, and Civilian
Bandit is there to place an ambush later in the game. If they are dead before that no ambush will happen.
Zombie Fanatic has to be killed before you reach the end or they will destroy the outpost and the game ends as a loss.
Hero wants to help you guys but knows that the Bandit will kill them if they find them out. Once the Bandit is killed the Hero is a extra player that somebody can join as. They will be given the hero role.
Agent wants to help you guys but doesn't trust anybody. If he is alive there is a 10% chance a harmful event is skipped.
Scavenger will provide some ammo and a weapon every 5 days.
Survivor only wants to survive. If there is a event where a random survivor would die the Survivor will not die.
Civilian only wants to survive. They do nothing and are most likely the Child.
Jared Stats:
Health: 20/20
Hope: 20/20
Trait: Small Eater-Only eats half a can of food a day
Blake Stats:
Health: 20/20
Hope: 20/20
Trait: Big Eater-Eats a can and a half a day
Alex Stats
Health: 10/10
Hope: 41/41
Trait: Child-The child of the leader. Everybody even the Leader and Brawler will lose 15 Hope for their death. The leader loses 50 Hope
Michael Stats
Health: 20/20
Hope: 20/20
Trait: Doctor-Will give a +1 HP regeneration to each player and NPC a day. If they are good there is a 60% chance it works. If they are bad only 50% chance it works.
Lizbeth Stats
Health: 20/20
Hope: 20/20
Trait: Reader-Will give a +1 Hope regeneration to each player and NPC a day. If they are good there is a 50% chance it fails. If they are bad only 30% chance it works.
Joan Stats
Health: 5/5
Hope: 10/10
Trait: Sick-This NPC has only 5 HP and will eat 2 cans of food a day. They also need the doctor or medicine to survive a day.
Marzia Stats
Health: 20/20
Hope: 21/21
Trait: Nothing-This person is completely normal.
Alexander
Health: 30/30
Hope: 5/5
Stamina: 4
Actions: 1
Weapon: Sheriff’s Revolver-10% chance of missing and 30% chance of getting a headshot. Damage 5. Stamina cost 4. Turn cost 1.
Trait: Hopeless Sheriff-This person has higher health but lower hope. He will shoot his pistol after everybody’s turn.
Betty
Health: 10/10
Hope: 51/51
Trait: Sheriff’s Child-The child of the Sheriff. Everybody even the Leader and Brawler will lose 15 Hope for their death. The sheriff loses 50 Hope. Eats .5 can of food a day.
Victor
Health:DEAD
Trait: Scared-This person won’t help during events and hides.
Role: Psychopath
Jackson
Health: 25/25
Hope: 30/30
Weapon-A Pistol-10 damage. 100% of hitting. 40% chance of headshot. 30% chance of exploding every 5 shots. 3 ammunition per shot. If a NPC holds this it does half damage. Won’t explode. Takes 1 ammunition per shot.
Trait: Silent-This NPC rarely will talk. When he does it’s very little.
NPCs will do secret actions during the day and night depending on their role. Some will do neutral and others will do good or bad.
Joining:
If you wish to join just put /join and the role you would like to be. Remember if you join as the Hero you will not be able to fully play until the Bandit is killed. The seventh player will be sending in secret actions just like other NPCs. You may join early to be the Hero. If you have any questions ask
Feel free to give your character a description and personality.
Players:
1. Chemist1422 the Marksman
2. Cenvil2 the Leader
3. ??? the Brawler
4. JalandH the Medic
5. TimetoReap the Runner
6. Bluedetroyer the Hero
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