Achilles wrote:With the Werewolf being able to kill much more often I think it will be more acceptable for the Werewolf to only win with neutrals. If the Werewolf ends up being the last killing role left alive against 4 Town members he will definitely have to use his wits to stall the Town long enough to kill them off, but maybe that's okay?
Achilles wrote:Achilles wrote:With the Werewolf being able to kill much more often I think it will be more acceptable for the Werewolf to only win with neutrals. If the Werewolf ends up being the last killing role left alive against 4 Town members he will definitely have to use his wits to stall the Town long enough to kill them off, but maybe that's okay?
Neutrals meaning Survivor, Witch, Amn. So yeah going to change the win condition as well.
Arckas wrote:What about this, and correct me if I'm missing something.
Along with being able to win with neutrals, the werewolf can also win by himself. Should the neutral killing all die, he does not immediately lose.
Invenio wrote:It feels like it will have the same win rate as the arsonist with those changes.
DoctorX wrote:I still think it should kill every 3 nights. Its too OP only every 2 nights
Maybe when it kills every 3 nights, the night before the full moon can be a day of "semi-transformation" where the werewolf will be immune, but it cannot kill yet, since it hasnt fully transformed
Toshiro46 wrote:Actually, that is a good idea. Arso and Werewolf should both win with SK, because both of them are way too hard to win as alone. This actually won't change much in game, as they can all still kill each other, and they often will. Werewolf can kill both of the others, SK can kill WW and find Arso by immunity (death note after that), and arso can burn both of them. But what it'll mean is that assuming they don't kill each other, they'll have a better chance.
DoctorX wrote:DoctorX wrote:I still think it should kill every 3 nights. Its too OP only every 2 nights
Maybe when it kills every 3 nights, the night before the full moon can be a day of "semi-transformation" where the werewolf will be immune, but it cannot kill yet, since it hasnt fully transformed
I still insist on the above
I like the idea of werewolf allying with the neutrals (sk/arso) but however I think it shouldn't be able to ally with the mafia. Mafia shouldnt get a second killing
I also DISAGREE with arsonist allying with sk! Sk and arsonist must be enemies, because otherwise it will get WAY TOO hard for the town
chitownmvp01 wrote:Does the Werewolf still win with Mafia in the PTR or is that changed? Somebody in the chat told me that it only wins with other neutrals now. Is that true?
Arckas wrote:chitownmvp01 wrote:Does the Werewolf still win with Mafia in the PTR or is that changed? Somebody in the chat told me that it only wins with other neutrals now. Is that true?
It should only win with mafia from what they said they were going to change it too.
chitownmvp01 wrote:Arckas wrote:chitownmvp01 wrote:Does the Werewolf still win with Mafia in the PTR or is that changed? Somebody in the chat told me that it only wins with other neutrals now. Is that true?
It should only win with mafia from what they said they were going to change it too.
What's the exact role card for it?
Achilles wrote:With the Werewolf being able to kill much more often I think it will be more acceptable for the Werewolf to only win with neutrals.
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