1. Be respectful. This should go without saying. Don't make us get involved
2. Activity. Prods will be sent out every 24 hours. You have 12 hours to respond to a prod or you get the boot. 2 prods and you get the boot. These times are more than generous so don't ruin the game by not playing it.
3. Angleshooting. Don't angleshoot. Angleshooting is punishable.
4. Mod communications. Don't reference mod communications. This includes saying "Evan told me x so it's true." There are plenty of ways to dance around this. Talking about mod communications is punishable.
5. Voting. Votes should be formatted like /vote x . Unvotes should be formatted like /unvote
6. Codes. Just don't.
7. Action labelling. Send all actions to me and Varanus labelled as 16G action, or something similar.
The game works like this. There will be 9 rng rolls between 1 and 100. The results of each roll are as follows:
1-50 T 50 - 65 C 66 - 75 B 76 - 85 L 85 - 95 K 96 - 100 S
Each of these numbers correspond with a role category. Whichever letter gets rolled corresponds with what roles are in play. Letters can roll multiple times. Here are the corresponding power roles that role with each letter:
Spoiler:C - Cop Cc - Cop + PC Ccc - 2 Cops Cccc - Cop + 2 PC Ccccc - 2 Cops + PC Cccccc - 3 Cops Ccccccc - 2 Cops + 2 PC
This covers all slot except for T. The T slot does not determine town power roles. Instead it determines what the scum roles are. The scum role setups are as follows:
The setup is designed so that a town with few power roles (A lot of Ts) goes up against a weaker mafia team and that a stronger town (Few Ts) goes up against a stronger mafia team.
A few other setup notes:
Phase lengths are 72/24
Plurality is enabled
Ties are broken by RNG
Mafia has day chat by default
There is no feedback aside of investigation
There are no kill credits
Cop and parity cop results are Guilty/Not Guilty (translating to same/different)
Arsonists appear as not guilty
All vigilantes have no guilt and infinite bullets
Firebrands have infinite ignitions
If two transporters target the same person, the overlapped target is unmoved and the two unique targets are swapped. Both transporters will visit the overlapped target as well.
Rolecards: Spoiler:
Cop
Each night, you may investigate a player to discover whether or not they are suspicious. If they are a serial killer or a member of the mafia, they will appear guilty. Otherwise, they appear not guilty.
You win with the Town You must kill the Mafia You must kill Serial Killers You must kill Arsonists
Parity Cop
Each night you may question a player. When you question a player you will be informed if they have a connection to the previously questioned player or not. If they are connected,they are of the same alignment (Serial Killer is considered mafia, Arsonist and GF are considered town).
You win with the Town You must kill the Mafia You must kill Serial Killers You must kill Arsonists
Bodyguard
Each night you can choose one player to protect. If your target is attacked, both you and the attacker die instead. If you successfully protect someone, you can't be saved from death. Your counterattack ignores night immunity. You also have 1 bulletproof vest. If somebody tries to attack you when you wear a bulletproof vest, their attack will fail. However, you can only use this vest for one night, so choose wisely.
You win with the Town You must kill the Mafia You must kill Serial Killers You must kill Arsonists
Doctor
You have the ability to visit one person each night. If they are attacked that night, you arrive just in time to save their life. You also have 1 self-heal, allowing you to instead save yourself if you are attacked. You can only use the self-heal once, regardless of if you are attacked or not that night, so use it wisely.
You win with the Town You must kill the Mafia You must kill Serial Killers You must kill Arsonists
Lookout
You may watch one person each night. You will see who visits that person each night, should someone visit. You may not watch yourself, and you will not know the roles of the visitors, only that they visited.
You win with the Town You must kill the Mafia You must kill Serial Killers You must kill Arsonists
Tracker
Each night, you may target a player and see who they visited, if anyone.
You win with the Town You must kill the Mafia You must kill Serial Killers You must kill Arsonists
Vigilante
Each night, you may decide to shoot and kill one town member you believe to be evil.
You win with the Town You must kill the Mafia You must kill Serial Killers You must kill Arsonists
Firebrand
Each night, you may douse a player in gasoline. You may also ignite all of your doused targets. You may not douse and ignite on the same night. Your method of killing ignores night immunity. The Arsonist cannot ignite your targets, nor can you ignite theirs.
You win with the Town You must kill the Mafia You must kill Serial Killers You must kill Arsonists
Escort
Each night you can choose one player to visit. You will roleblock your target. However, if the person you visit turns out to be a Serial Killer, you become the Serial Killer's target instead of their intended target. You are immune to being roleblocked.
You win with the Town You must kill the Mafia You must kill Serial Killers You must kill Arsonists
Transporter
Every night you may transport two people. Any actions against the two people will be swapped. This includes investigations, killings, and any other action. You may not transport yourself.
You win with the Town You must kill the Mafia You must kill Serial Killers You must kill Arsonists
Citizen
You have no ability but your vote.
You win with the Town You must kill the Mafia You must kill Serial Killers You must kill Arsonists
Godfather
You are immune to attacks at night. If you are interrogated by a Cop or Parity Cop, you will appear to be a member of the town.
You win with the Mafia You must kill the Town You must kill Serial Killers You must kill Arsonists
Vigilante
Each night, you may shoot and kill one town member. This is not the mafia's factional kill.
You win with the Mafia You must kill the Town You must kill Serial Killers You must kill Arsonists
Arsonist
Each night, you may douse a player in gasoline. You may also ignite all of your doused targets, however you may only ignite once so choice your actions wisely. Your method of killing ignores night immunity. The Firebrand cannot ignite your targets, nor can you ignite theirs.
You win with the Town You must kill the Mafia You must kill Serial Killers You must kill Arsonists
Consigliere
Every night you can choose to target one player. You'll investigate them, finding out their exact role.
You win with the Mafia You must kill the Town You must kill Serial Killers You must kill Arsonists
Consort
Every night you can choose to target one player. You'll distract them that night, roleblocking them. If the person you visit turns out to be a Serial Killer, you become the Serial Killer's target instead of their intended target. You are immune to being roleblocked.
You win with the Mafia You must kill the Town You must kill Serial Killers You must kill Arsonists
Tracker
Each night, you may target a player and see who they visited, if anyone.
You win with the Mafia You must kill the Town You must kill Serial Killers You must kill Arsonists
Goon
You have no special ability, but can still perform the factional kill.
You win with the Mafia You must kill the Town You must kill Serial Killers You must kill Arsonists
Serial Killer
Every night you may kill one person. You are immune to attacks at night. If someone tries to roleblock you, you will attack them instead of your chosen target.
You win with Serial Killers You must kill the Town You must kill the Mafia
Arsonist
Each night you may douse one player, or ignite all of your doused targets. Your method of killing ignores night immunity. You appear to be a member of the town to the Cop and Parity Cop. You are immune to attacks at night.
You win with Arsonists You must kill the Town You must kill the Mafia
[/quote]
Direct all questions to me or Varanus either through forums or through discord (DaRealEvan#2088 and Varanus#0312 respectively)
Glhf
Last edited by EvanManManMan on Mon Dec 03, 2018 7:02 pm, edited 12 times in total.
Don't say it Don't think it Don't say it Don't think it Don't say it Don't think it Don't say it Don't think it Don't say it Don't think it Don't say it Don't think it Don't say it Don't think it Don't say it Don't think it
Do not say the n word
Day one begins!
Day one will end on November 24th at 1:00 P.M. EST
Dash2 wrote:As we start the game, I would like to set some ground rules
1. If you are considering using the "Lol i'll act like scum so they won't night kill me" meta, stop. 2. I'm shooting anyone who unironically uses the term "meme phase" 3. [this rule was removed as we have no flavor this game]
Agreed
Use your full power. Take out your soul weapon, and do your best. Otherwise...