KatiyaKramer wrote:A: Removing roles from the game is not something I will ever agree with. Difficult as it may be, Arsonist is a fun role, especially in all any when multiple arsos can spawn. Arso just needs a few more tweaks to give it a fairer chance at winning, but it's not completely garbage that should be trashed. No role is on that level.
B: Juggernaut is a selling point for Coven, all of the exclusive roles are. I do believe that if you start pulling roles from Coven for the main game, the hype of buying Coven continues to go down and it will be less profitable.
/nosupport
goldtrotter wrote:KatiyaKramer wrote:A: Removing roles from the game is not something I will ever agree with. Difficult as it may be, Arsonist is a fun role, especially in all any when multiple arsos can spawn. Arso just needs a few more tweaks to give it a fairer chance at winning, but it's not completely garbage that should be trashed. No role is on that level.
B: Juggernaut is a selling point for Coven, all of the exclusive roles are. I do believe that if you start pulling roles from Coven for the main game, the hype of buying Coven continues to go down and it will be less profitable.
/nosupport
What Arsonist tweaks would you make? I have thought long and hard on this and have come up with nothing except reworking it to be similar to Poisoner. So, if you have an ideas I would honestly appreciate if you shared them. Also, I only said they should pull one role from Coven, not start a pattern of doing so.
DragonClaw66 wrote:goldtrotter wrote:KatiyaKramer wrote:A: Removing roles from the game is not something I will ever agree with. Difficult as it may be, Arsonist is a fun role, especially in all any when multiple arsos can spawn. Arso just needs a few more tweaks to give it a fairer chance at winning, but it's not completely garbage that should be trashed. No role is on that level.
B: Juggernaut is a selling point for Coven, all of the exclusive roles are. I do believe that if you start pulling roles from Coven for the main game, the hype of buying Coven continues to go down and it will be less profitable.
/nosupport
What Arsonist tweaks would you make? I have thought long and hard on this and have come up with nothing except reworking it to be similar to Poisoner. So, if you have an ideas I would honestly appreciate if you shared them. Also, I only said they should pull one role from Coven, not start a pattern of doing so.
Arsonist Overhaul
goldtrotter wrote:DragonClaw66 wrote:goldtrotter wrote:KatiyaKramer wrote:A: Removing roles from the game is not something I will ever agree with. Difficult as it may be, Arsonist is a fun role, especially in all any when multiple arsos can spawn. Arso just needs a few more tweaks to give it a fairer chance at winning, but it's not completely garbage that should be trashed. No role is on that level.
B: Juggernaut is a selling point for Coven, all of the exclusive roles are. I do believe that if you start pulling roles from Coven for the main game, the hype of buying Coven continues to go down and it will be less profitable.
/nosupport
What Arsonist tweaks would you make? I have thought long and hard on this and have come up with nothing except reworking it to be similar to Poisoner. So, if you have an ideas I would honestly appreciate if you shared them. Also, I only said they should pull one role from Coven, not start a pattern of doing so.
Arsonist Overhaul
From my understanding, this overhaul allows the following possibilities:
Possibility 1: Using 2 douse charges to douse people, then using the 3rd to ignite, allowing you to kill 2 people per night.
This alone is pretty powerful. It basically allows the Arsonist to become a Serial Killer who can kill two people per night with an even higher attack level.
Possibility 2: Dousing 3 people per night for 2 nights, then on night 3, dousing 2 people and using the 3rd charge to ignite, so when night 3 ends 8 people could have been potentially killed (assuming they weren't killed before that).
This could basically end the game in 3 nights.
Kirigirii wrote:I honestly find Arsonist the easiest of the three NKs, mainly because I’m good at it and my Investigator claim is very believeable most of the time. Not just that but it doesn’t have to worry about TP and can be devastating if you’re good at predicting who will die. I think it’s a good role but with a high skill cap compared to the others, SK in particular.
DragonClaw66 wrote:goldtrotter wrote:DragonClaw66 wrote:goldtrotter wrote:KatiyaKramer wrote:A: Removing roles from the game is not something I will ever agree with. Difficult as it may be, Arsonist is a fun role, especially in all any when multiple arsos can spawn. Arso just needs a few more tweaks to give it a fairer chance at winning, but it's not completely garbage that should be trashed. No role is on that level.
B: Juggernaut is a selling point for Coven, all of the exclusive roles are. I do believe that if you start pulling roles from Coven for the main game, the hype of buying Coven continues to go down and it will be less profitable.
/nosupport
What Arsonist tweaks would you make? I have thought long and hard on this and have come up with nothing except reworking it to be similar to Poisoner. So, if you have an ideas I would honestly appreciate if you shared them. Also, I only said they should pull one role from Coven, not start a pattern of doing so.
Arsonist Overhaul
From my understanding, this overhaul allows the following possibilities:
Possibility 1: Using 2 douse charges to douse people, then using the 3rd to ignite, allowing you to kill 2 people per night.
This alone is pretty powerful. It basically allows the Arsonist to become a Serial Killer who can kill two people per night with an even higher attack level.
Possibility 2: Dousing 3 people per night for 2 nights, then on night 3, dousing 2 people and using the 3rd charge to ignite, so when night 3 ends 8 people could have been potentially killed (assuming they weren't killed before that).
This could basically end the game in 3 nights.
You've got it wrong. This is a gameplay scenario of the overhauled Arsonist:
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N1: You have 1 douse charge remaining. You have decided to douse the Medium.
D2: ---
N2: You have 1 douse charge remaining. You have decided to douse the Mafioso.
D3: ---
N3: You have 1 douse charge remaining. You have been hauled off to jail.
D4: ---
N4: You have 2 douse charges remaining. You have decided to douse the Sheriff and Investigator.
D5: The Sheriff was killed by a member of the Mafia. You have gained a douse charge.
N5: You have 2 douse charges remaining. You have decided to douse the Forger and ignite. The Medium, Mafioso, Investigator, and Forger are dead.
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