Let Town win in Trans VS GF situations.

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Re: Let Town win in Trans VS GF situations.

Postby randomguyhavingfun » Sun Aug 28, 2016 1:57 pm

YamiChan wrote:But fair is fair, no matter what. It's not right to give one side a win they did not earn, just because you feel they have a hard time.

Actually nobody feels that way. Math says so. And it is too unfair to have the Mafia need to kill an escort or transporter in order to win.
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Re: Let Town win in Trans VS GF situations.

Postby YamiChan » Sun Aug 28, 2016 2:27 pm

I feel that way, and I've seen others who do as well, so your math is wrong.

Mafia is supposed to win by eliminating all roles who stand against them. If they don't, then why should they get the win?
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Re: Let Town win in Trans VS GF situations.

Postby cmitc1 » Sun Aug 28, 2016 2:31 pm

YamiChan wrote:But fair is fair, no matter what. It's not right to give one side a win they did not earn, just because you feel they have a hard time.


if a mafia take the town down to them, and a role that is arguable the second most power role in the game, they deserve the win m8. that is fair.
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Re: Let Town win in Trans VS GF situations.

Postby YamiChan » Sun Aug 28, 2016 2:55 pm

But it isn't fair, which is my point. Neither side earned the win if they can't accomplish their goals. People get so obsessed with balancing the game, that they let things like this happen.
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Re: Let Town win in Trans VS GF situations.

Postby cmitc1 » Sun Aug 28, 2016 3:03 pm

YamiChan wrote:But it isn't fair, which is my point. Neither side earned the win if they can't accomplish their goals. People get so obsessed with balancing the game, that they let things like this happen.


how is the mafia taking the town down when they have a god of a role not "earning" there win?
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Re: Let Town win in Trans VS GF situations.

Postby YamiChan » Sun Aug 28, 2016 3:08 pm

The Transporter is not an invincible role. There are plenty of ways they can die over the course of the game. By ending up alone with a GF, both roles have checkmated eachother.
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Re: Let Town win in Trans VS GF situations.

Postby darkabsol » Sun Aug 28, 2016 3:17 pm

YamiChan wrote:That would be gamethrowing, though.

A flat-out draw would be better than just handing the game to the Mafia.


The stalemate detector was implemented to prevent draws in the first place. It may be game throwing, but it's still a possibility, whereas there is no possibility for the Transporter to win.

Now you mention it, this stalemate would actually prevent the game throwing that I implied, correct?
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Re: Let Town win in Trans VS GF situations.

Postby YamiChan » Sun Aug 28, 2016 3:24 pm

If it is a stalemate, then it is a draw.O_o
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Re: Let Town win in Trans VS GF situations.

Postby darkabsol » Sun Aug 28, 2016 3:26 pm

YamiChan wrote:If it is a stalemate, then it is a draw.O_o


Oops, I missed out the word detector, this is a dark day ;-;
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darkabsol wrote:That just makes Amnesiac a Survivor with benefits.

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Re: Let Town win in Trans VS GF situations.

Postby darkabsol » Sun Aug 28, 2016 3:26 pm

darkabsol wrote:
YamiChan wrote:That would be gamethrowing, though.

A flat-out draw would be better than just handing the game to the Mafia.


The stalemate detector was implemented to prevent draws in the first place. It may be game throwing, but it's still a possibility, whereas there is no possibility for the Transporter to win.

Now you mention it, this stalemate detector would actually prevent the game throwing that I implied, correct?
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darkabsol wrote:That just makes Amnesiac a Survivor with benefits.

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Re: Let Town win in Trans VS GF situations.

Postby YamiChan » Sun Aug 28, 2016 3:26 pm

I'm not sure why you quoted your post...
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Re: Let Town win in Trans VS GF situations.

Postby darkabsol » Sun Aug 28, 2016 3:29 pm

YamiChan wrote:I'm not sure why you quoted your post...


Look at the bold… that's the correction.



There's bold letters.



Oooooo.
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Re: Let Town win in Trans VS GF situations.

Postby cmitc1 » Sun Aug 28, 2016 3:30 pm

YamiChan wrote:The Transporter is not an invincible role. There are plenty of ways they can die over the course of the game. By ending up alone with a GF, both roles have checkmated eachother.


it is though.

The mafia deserves it in the end though, so it should go to them.
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Re: Let Town win in Trans VS GF situations.

Postby YamiChan » Sun Aug 28, 2016 3:43 pm

The bold letters don't change anything.O_o

No, the Transporter is not invincible. There's no guarantee they won't switch themselves with someone's target or with a person who is jailed. They might also choose not to move themselves at all, for fear of messing up Invest results or to protect another person. The GF is much more invincible.

There is no reason to that the Mafia should be considered more deserving of the win than the Town.
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Re: Let Town win in Trans VS GF situations.

Postby orangeandblack5 » Sun Aug 28, 2016 3:53 pm

Yes there is

A lot actually

And we've already stated a bunch of them
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Re: Let Town win in Trans VS GF situations.

Postby YamiChan » Sun Aug 28, 2016 3:54 pm

None of which warrant handing the Mafia the win.
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Re: Let Town win in Trans VS GF situations.

Postby cmitc1 » Sun Aug 28, 2016 4:05 pm

A lot of them do >.>
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Re: Let Town win in Trans VS GF situations.

Postby YamiChan » Sun Aug 28, 2016 4:10 pm

Not to me. These drastic measures to nerf Town and make it easier for evil roles to win are getting increasingly ridiculous.
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Re: Let Town win in Trans VS GF situations.

Postby NecromancerH » Sun Aug 28, 2016 7:02 pm

If Transporter is left with GF, Godfather wins, because the only result posible is Godfather attacking himself each night, resulting in a draw

If Transporter is left with Mafioso, Transporter wins, because mafioso can abstain each night instead of attacking himself, also resulting in a draw.

The game is balanced the way it is. Transporter got no physical way of klling the GF, but GF can kill trans if he abstains at night, and mafioso cannot physically attack transporter without getting transported himself and dying. To prevent a situation where unfair draws occur, this method was created.

(The second option also prevents transporter from gamethrowing by abstaining, and getting killed by mafioso.)
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Re: Let Town win in Trans VS GF situations.

Postby cmitc1 » Sun Aug 28, 2016 7:09 pm

YamiChan wrote:Not to me. These drastic measures to nerf Town and make it easier for evil roles to win are getting increasingly ridiculous.


Its still really easy to win as town.
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Absolutely not

Postby PoptartPresident » Sun Aug 28, 2016 7:37 pm

No.

The transporter already wins in a Mafioso vs Transporter instance. Why? Because the transporter can force the mafioso to kill himself. Therefore, town gets that victory.

But in the case of the Godfather, the godfather is immune to himself. And the transporter can only avoid his attacks...so no. Mafia deserves that win.


The town does not need another advantage when they already have the highest win rate. And it's because of these reasons that I have to say:

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Re: Let Town win in Trans VS GF situations.

Postby PoptartPresident » Sun Aug 28, 2016 7:45 pm

YamiChan wrote:Not to me. These drastic measures to nerf Town and make it easier for evil roles to win are getting increasingly ridiculous.



Well to be fair, it's their only real line of defense in comparison to the increasingly ridiculous power behind the town.
The town totally deserves backlash like this since the Devs clearly aren't going to change anything anytime soon.
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Re: Let Town win in Trans VS GF situations.

Postby randomguyhavingfun » Mon Aug 29, 2016 12:03 am

My math is wrong? I can't recall the last time I lost with town. The game favors town so much. That's why we need to nerf town and buff evils. Because town is steamrolling. And I. Not sure if you really want draws that much but a draw is literately everyone lost. Mafia has managed good to put it in a 1v1.
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http://www.blankmediagames.com/phpbb/viewtopic.php?f=14&t=48199

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Re: Let Town win in Trans VS GF situations.

Postby dota2reporter » Mon Aug 29, 2016 12:57 am

Giving someone a Win > Giving noone a Win
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Re: Let Town win in Trans VS GF situations.

Postby YamiChan » Mon Aug 29, 2016 4:42 pm

Not sure the losing side would agree, and I lose with Town all the time. I know everyone wants the game to be more balanced, but I am sick of these weak attempts to nerf the Town in a desperate attempt to do so. Sides are being handed victories in situations that are clearly Draws, Jailors no longer get messages when they're attacked by the WW they jailed, and the Vet has been completely ruined now that, even while on alert, he can still be affected by just about everyone who visits him.
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