Executioner adjustments

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Executioner adjustments

Postby Enitsud » Sun Jul 24, 2016 6:24 am

My friend had a bad time playing executioner when his target's role is unique. I suggest you guys should only limit the executioner's target with non unique town roles. Sorry for my bad english tho
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Re: Executioner adjustments

Postby SpellChecker » Sun Jul 24, 2016 6:49 am

I agree with that idea, town unique roles are quiet easy to confirm.

Moving to Suggestions.
  
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Re: Executioner adjustments

Postby LevinSnakesRise » Sun Jul 24, 2016 12:21 pm

I disagree. We're not changing any of Executioner's targets, and adding Spy has opened this can of worms of 'Oh let's add this role! oh, and this one!'.

Leave Executioner as it is, or add Spy back to the list of possible roles. Otherwise, it's fine as it is, and we won't be adding more roles to the exception list.
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Re: Executioner adjustments

Postby RetralMega » Sun Jul 24, 2016 12:23 pm

Exe is easy.
Everyone is stupid. Autowin D3 pretty much.
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Re: Executioner adjustments

Postby alex1234321 » Tue Jul 26, 2016 1:48 pm

I think that Spy should just be removed, Mayor should read whispers, and Orange's Osservatore gets added. Executioner should then be able to target everyone except for Town Power.
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