Kmenx wrote:No one cares about your stupid ToS ranked players and stupid ToS ranked.
As games are played over the days, weeks and months ahead people at the extremes of the ELO spectrum will most likely drift more towards the center. This will be a natural rebalancing period. Higher ELO players may find this a bit frustrating, losing more ELO than they are used to. Lower ELO players will find it easier to get up to a rating that more accurately reflects their skill. After the growing pains of this new fix people will find themselves in a more appropriate ELO range and thus facing opponents closer in skill.
In the end, while this may be disappointing to some players, we believe it will create an overall better experience in the Ranked play system.
Kmenx wrote:No one cares about your stupid ToS ranked players and stupid ToS ranked.
Galaktik wrote:No high elo player is ever going to want to queue if they get +1 for every win and -14 for town loss and -7 for mafia loss
ririta wrote:Your new calculation will just help you to get rid of the 2k + elo community. thanks for that. I've been playing this game for more than three years now and I'm disappointed about how it developed. this so to say "fix" of the elo system just will lead to barely experienced players (1200s will go up very fast) to play with long term players (2000s will go down very fast too) which will lower the quality of the whole gaming experience. I have more than 5000 games played and it took me a while to become high elo because of constant -12 losses and +1 wins (which I already never considered to make sense) but now that -24 and +0 is a thing I'm not willing to play anymore and I'm pretty sure I'm not the only one.
Have you ever considered to listen to players who played this game a lot instead of boosting new unexperienced players? elo system won't become better if you make people have all the same elo. and yes, it took high elo players a long time to get up there, why destroy everything they gained in a lot of time? this way elo won't be about good and / or experienced players anymore because it's completely unbalanced.
Thanks for three years of fun but I'm done. - Lemming ♡
Kmenx wrote:No one cares about your stupid ToS ranked players and stupid ToS ranked.
HISSSSSSS wrote:It's not the INTENDED outcome, but it IS the outcome nonetheless.
rickms wrote:Galaktik wrote:No high elo player is ever going to want to queue if they get +1 for every win and -14 for town loss and -7 for mafia loss
This is not the intended outcome. If you win against an even matched team you will get +/- 13 for a win loss. If you play as town and win, your ELO is based off of your winning faction's average ELO. So if you end up in a queue with a 1500, they will bring your ELO average down. Making those edge cases when you lose a large amount and win only 1, hopefully few and far between.
DBrock01 wrote:So you're saying you know that people will gain elo as town and lose elo as evils? If I'm 2000 and the rest of my town is 1200 our average is 1300. If I'm 2000 and the rest of my mafia is 1200 our average is 1450. If I'm NK my average is 2000. So this new system punishes rolling evil, because your effective elo will be higher.
shapesifter13 wrote:DBrock01 wrote:So you're saying you know that people will gain elo as town and lose elo as evils? If I'm 2000 and the rest of my town is 1200 our average is 1300. If I'm 2000 and the rest of my mafia is 1200 our average is 1450. If I'm NK my average is 2000. So this new system punishes rolling evil, because your effective elo will be higher.
If you are an evil role the win rate of your role is factored in, so this should account for you being solo vs having a team of 3. In a team of 3 the average Elo of the mafia would be taken to account for you having teammates that may be better or worse than you. If you are solo it is just your Elo and win rate that factor in.
HISSSSSSS wrote:shapesifter13 wrote:DBrock01 wrote:So you're saying you know that people will gain elo as town and lose elo as evils? If I'm 2000 and the rest of my town is 1200 our average is 1300. If I'm 2000 and the rest of my mafia is 1200 our average is 1450. If I'm NK my average is 2000. So this new system punishes rolling evil, because your effective elo will be higher.
If you are an evil role the win rate of your role is factored in, so this should account for you being solo vs having a team of 3. In a team of 3 the average Elo of the mafia would be taken to account for you having teammates that may be better or worse than you. If you are solo it is just your Elo and win rate that factor in.
So the average ELO of the town could be 1100 but there are 3 very good players in it....
imagine you are 2300+ish...
-8/9 NK loss?????????????????????????????????????????????????????
rickms wrote:Galaktik wrote:No high elo player is ever going to want to queue if they get +1 for every win and -14 for town loss and -7 for mafia loss
This is not the intended outcome. If you win against an even matched team you will get +/- 13 for a win loss. If you play as town and win, your ELO is based off of your winning faction's average ELO. So if you end up in a queue with a 1500, they will bring your ELO average down. Making those edge cases when you lose a large amount and win only 1, hopefully few and far between.
This is not the intended outcome. If you win against an even matched team you will get +/- 13 for a win loss. If you play as town and win, your ELO is based off of your winning faction's average ELO. So if you end up in a queue with a 1500, they will bring your ELO average down. Making those edge cases when you lose a large amount and win only 1, hopefully few and far between.
What you fail to see is that there's no chance to have a balanced game after you hit 2.2-2.5k elo. And we're not "willing" to play our elo down to get in line with your new ELO-system.
The system as it was before was mathematically broken and unsustainable . Fixing it causes those at the top to lose their elo a bit but in the long run is better for the health of ranked play.
rickms wrote:What you fail to see is that there's no chance to have a balanced game after you hit 2.2-2.5k elo. And we're not "willing" to play our elo down to get in line with your new ELO-system.
The system as it was before was mathematically broken and unsustainable . Fixing it causes those at the top to lose their elo a bit but in the long run is better for the health of ranked play.
WittyRecluse wrote:rickms wrote:What you fail to see is that there's no chance to have a balanced game after you hit 2.2-2.5k elo. And we're not "willing" to play our elo down to get in line with your new ELO-system.
The system as it was before was mathematically broken and unsustainable . Fixing it causes those at the top to lose their elo a bit but in the long run is better for the health of ranked play.
Your system is assuming that people at the top are going to voluntarily play a ton with the new system to deflate their elo.
Spoiler alert, that's not going to happen, top players like Taz, Ikrum, and I are either quitting or using alts because there's no reason to play on our main account if our elo can only go down.
rickms wrote:WittyRecluse wrote:rickms wrote:What you fail to see is that there's no chance to have a balanced game after you hit 2.2-2.5k elo. And we're not "willing" to play our elo down to get in line with your new ELO-system.
The system as it was before was mathematically broken and unsustainable . Fixing it causes those at the top to lose their elo a bit but in the long run is better for the health of ranked play.
Your system is assuming that people at the top are going to voluntarily play a ton with the new system to deflate their elo.
Spoiler alert, that's not going to happen, top players like Taz, Ikrum, and I are either quitting or using alts because there's no reason to play on our main account if our elo can only go down.
Hmm personally I'd see it as a challenge to see if I'm as good under a properly calculating ELO system as I think I am under a broken one. To each their own though. All I can say is we have plans for the Ranked players, show us some love in the mean time, we're gonna be showing you some.
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