Nellyfox wrote:Part of the fun of being witch is figuring out who is what.
Achilles wrote:Disguiser (rework)
Probably the biggest and most important role balance change will be the Disguiser. The Disguiser role has had many problems ranging from last wills nullifying the roles usefulness to players using other names to break rules and make reporting more difficult and confusing. Thus we are completely reworking the role while keeping the theme of what the Disguiser is all about!
* The Disguiser will no longer take other players names, characters and positions
* The Disguiser can choose one player each night to Disguise as. If an Investigator checks the Disguiser that night the Investigator will see the results of the role the Disguiser selected.
* The Sheriff will still see the Disguiser as Mafia.
Example: Disguiser chooses to disguise as the player 1 who is the Sheriff. The Investigator will then see the investigative results of a Sheriff when checking the Disguiser that night.
* If the Disguiser is killed the night they disguise or lynched the following day, the role shown to the town (and on the graveyard list) will be the role of the player the Disguiser disguised as the previous night.
This is a pretty big meta change since the Disguiser will now have the ability to cast doubt on the graveyard list. It creates a new way for evil roles to deceive the town and adds a whole new layer of deception to the game!
Achilles wrote:Witch (buff)
The Witch will now see the role of the player they are controlling. This gives the Witch a lot more information to use their mind control powers more effectively as well as more role information to team up with evil roles or to trick the Town!
Achilles wrote:Transporter (change)
When a Transporter swaps two targets it will display who was swapped to everyone in the town. This change is to help remove some of the extreme chaos the transporter creates without changing the way the role works.
Achilles wrote:Limiting Trials Per Day to 3
Some players have been using multiple trials per day to extend day time phases longer than intended. This change will also prevent Mayors from being able to infinitely prolong games.
ceejayzz wrote:I don't agree with the change for transporter. That takes away claiming trans as a role, which has actually won me a game as a WW. It makes so that if an evil gets transed, they can't say "nope I wasn't transed its really ___ who came up maf." It takes away a lot of the chaos which is a lot of how evils win. As trans, its easy to read evils when they don't claim transed either.
This is a silly change that helps town and makes it much harder for evils.
YamiChan wrote:No evil is gonna claim Trans, though. There's too many ways to be found out.
YamiChan wrote:No evil is gonna claim Trans, though. There's too many ways to be found out.
oliy wrote:Disgusier - aaaaaaaaa it's even less useful than Framer unless it plays itself like a jester. It should be obvious regarding disguises unless NK kills them, and even then there's weird graveyard combos so disguiser can be discovered.
oliy wrote:Transporter - AAAAAA we need LESS confirmed town roles. REMOVE feedback and this way transporter is harder to determine, and with a powerful role it has some downsides.
RosalinasGalaxy wrote:The transporter....just...got mega buffed?
This not only helps confirm the presence of a transporter to everyone in town, but now no one can fake being transported ever again. Which means, a good excuse to avoid being prosecuted for an investigative result, has now been even more restricted.
While it does clarify the confusion, it also just made the transporter even more powerful. I thought we were trying to nerf the transporter? So why did you guys believe it was a good idea to buff the transporter even more?
RosalinasGalaxy wrote:I absolutely love the Disguiser rework! I hope that gets added very soon.
The witch buff is interesting. And will definitely give the witch more insight on how they are doing things.
The transporter....just...got mega buffed?
This not only helps confirm the presence of a transporter to everyone in town, but now no one can fake being transported ever again. Which means, a good excuse to avoid being prosecuted for an investigative result, has now been even more restricted.
While it does clarify the confusion, it also just made the transporter even more powerful. I thought we were trying to nerf the transporter? So why did you guys believe it was a good idea to buff the transporter even more?
The limited trials is definitely needed.
awesome5000 wrote:RosalinasGalaxy wrote:I absolutely love the Disguiser rework! I hope that gets added very soon.
The witch buff is interesting. And will definitely give the witch more insight on how they are doing things.
The transporter....just...got mega buffed?
This not only helps confirm the presence of a transporter to everyone in town, but now no one can fake being transported ever again. Which means, a good excuse to avoid being prosecuted for an investigative result, has now been even more restricted.
While it does clarify the confusion, it also just made the transporter even more powerful. I thought we were trying to nerf the transporter? So why did you guys believe it was a good idea to buff the transporter even more?
The limited trials is definitely needed.
in addition, transporter is kind of supposed to make the game more confusing and chaotic.
Greenpandalover wrote:awesome5000 wrote:RosalinasGalaxy wrote:I absolutely love the Disguiser rework! I hope that gets added very soon.
The witch buff is interesting. And will definitely give the witch more insight on how they are doing things.
The transporter....just...got mega buffed?
This not only helps confirm the presence of a transporter to everyone in town, but now no one can fake being transported ever again. Which means, a good excuse to avoid being prosecuted for an investigative result, has now been even more restricted.
While it does clarify the confusion, it also just made the transporter even more powerful. I thought we were trying to nerf the transporter? So why did you guys believe it was a good idea to buff the transporter even more?
The limited trials is definitely needed.
in addition, transporter is kind of supposed to make the game more confusing and chaotic.
Transporter was originally a town protective role, but then degraded to support because of how much it messes up. It wasnt supposed to be chaotic, rather, a protecter.
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