Design Changes Coming With Coven

Announcements made here about the game and the company.

Re: Design Changes Coming With Coven

Postby dyaomaster » Tue May 30, 2017 9:14 am

DrZero11 wrote:
mdb1023 wrote:
wolfslice wrote:I'm really sad about the changes to Witch in classic :(

It sound like you guys want the role to be less fun? I honestly cannot see a good reason for this.

two good reasons:
1) the witch never needed the ability to see people's roles in the first place because its problem was being rando killed early
2) it's getting a new buff that it actually needs



Both of the reasons you said are good actually are not good in any way.
1) The witch does need that ability to see peoples roles as it allows for the witch to have more claim space. It allows for a witch to claim investigator with some actual evidence to back it up. This isn't too overpowered as any smart person will spot a witching pattern and any investigator can invest the witch and call the witch out. It also allows the witch to be able to find potential allies for late game and also stops her from witching a medium for several nights.
2) the immunity for one attack might sound useful, but its more of a hindrance than a buff. All evil killing roles call out immunes as soon as they hit them, even survivors who claim day 1 still get called out in death notes. Its the same reason as to why bg is in a bit of a tight spot. He has the ability to be immune for one night, if he gets hit that night, the person who attacked him will call him out. Since he is in the same bracket as a gf and an arso, depending on who hit him, he will be accused as either a arso or a gf, which is hard to claim out of. Also, if there is more than one killing role, if both of them happen to target the witch, the witch will still die. Also, its only hope of surviving is by claiming survivor after they have been attacked, which is very likely to get them lynched.


My counter to this:
1) The Witch used to not have the ability to investigate others. Many of us played back then (what, 2 or 3 months ago?) and remember this time. You're supposed to look at what happens when you control someone, and gauge reactions. For example, you controlled BobJoe to Deodat and Deodat died? Controlled Purple to Mankey and Mankey was RBed, while Purple did not claim witched? This was standard procedure which the community was fine with, instead of being spoon fed information. The main complaint was that there was not enough time to do so, and this is what this change grants.

2) I mostly agree with this. However, it is easier to survive by trying to convince the Town you are good (even if immune) than try to survive after death.than
"Research has it that 47% of quotes are fabricated using true statistics."
-Alfred Wolman, 1997

Did I just say something about Coven? Don't trust me, I don't own it.

we need help
User avatar
dyaomaster
Disguiser
Disguiser
 
Posts: 1050
Joined: Fri Jul 01, 2016 1:39 am
Location: 2nd pixel from the top. 500 to the right.

Re: Design Changes Coming With Coven

Postby sebastianelhefe » Tue May 30, 2017 11:23 am

If an amne remembers ret, will they be able to revive someone if the ret revived someone? And if they didn't revive someone?
sebastianelhefe
Newbie
Newbie
 
Posts: 4
Joined: Tue Aug 16, 2016 4:57 pm

Re: Design Changes Coming With Coven

Postby andixoxo » Tue May 30, 2017 1:08 pm

If amne remembers ret, then, theoretically they could revive the retributionist and have them revive someone else (provided the dead retri had not ressed anyone prior to dying)
I usually play with the nickname Samwise. My favourite roles are Witch, Doctor and Jailor.
User avatar
andixoxo
Witch
Witch
 
Posts: 52
Joined: Thu Apr 06, 2017 7:07 am

Re: Design Changes Coming With Coven

Postby HereThereEverywhere » Tue May 30, 2017 1:10 pm

andixoxo wrote:If amne remembers ret, then, theoretically they could revive the retributionist and have them revive someone else (provided the dead retri had not ressed anyone prior to dying)

Nope, can't happen. There can only be one living unique at a time. Also, Devs have said that Amne wont be able to remember unique Townies. Community hath spoken.
canadian joker says a lot aboot society
User avatar
HereThereEverywhere
Vampire Hunter
Vampire Hunter
 
Posts: 4736
Joined: Mon Dec 21, 2015 8:27 pm
Location: I am here

Re: Design Changes Coming With Coven

Postby mdb1023 » Tue May 30, 2017 1:10 pm

sebastianelhefe wrote:If an amne remembers ret, will they be able to revive someone if the ret revived someone? And if they didn't revive someone?

I believe they're making it so amne can only remember nontown unique roles.
Discord: Finn#5059

http://www.twitch.tv/mikeakafinn?sr=a

Do you like Mafia? You'll love Survivor, and and we're hosting games of them all the time! It's super easy to join and learn how to play, and the best part is- it's all on discord! Join the Finnvivor discord server to see when signups for a new game go up! Click here to join the server or DM me on discord for details! !
User avatar
mdb1023
Serial Killer
Serial Killer
 
Posts: 2127
Joined: Mon Mar 30, 2015 2:45 pm
Location: At work, rehearsal, or finishing whatever I pushed off to the last minute this time.

Re: Design Changes Coming With Coven

Postby dyaomaster » Wed May 31, 2017 10:05 am

When are taunts going to be merit point purchasable? For all I know, "soon" could be "2019". When do you plan to let the masses enjoy taunts?
"Research has it that 47% of quotes are fabricated using true statistics."
-Alfred Wolman, 1997

Did I just say something about Coven? Don't trust me, I don't own it.

we need help
User avatar
dyaomaster
Disguiser
Disguiser
 
Posts: 1050
Joined: Fri Jul 01, 2016 1:39 am
Location: 2nd pixel from the top. 500 to the right.

Re: Design Changes Coming With Coven

Postby Jerme » Wed May 31, 2017 10:10 am

AnvaSanct wrote:Will you make the spy useful again???

The Spy is currently in a useful state, as it is not depending on the Mafia nightchat at all...
Disclaimer: I try to abide by the game's softfilter and use the appropriate replacements, when I am using the forums. Those will be set in brackets. Example: [tarnation]
Visit my role suggestions and give me feedback: http://www.blankmediagames.com/phpbb/viewtopic.php?f=27&t=28949

Visit the Testing Grounds
Occupation: A developers pain and joy (QA-fox), currently "hired" by Ralozey
User avatar
Jerme
Global Moderator
Global Moderator
 
Posts: 28197
Joined: Thu Apr 30, 2015 2:09 pm

Re: Design Changes Coming With Coven

Postby LevinSnakesRise » Wed May 31, 2017 12:23 pm

dyaomaster wrote:When are taunts going to be merit point purchasable? For all I know, "soon" could be "2019". When do you plan to let the masses enjoy taunts?

The amount of times people make these jokes is ridiculous and the joke is dead. Seriously, please stop.
Please contact BMG with any questions regarding your account issues;
support@blankmediagames.zendesk.com

Thanks.
User avatar
LevinSnakesRise
Site Admin
Site Admin
 
Posts: 16789
Joined: Thu Aug 07, 2014 9:45 pm
Location: USA

Re: Design Changes Coming With Coven

Postby HereThereEverywhere » Wed May 31, 2017 12:37 pm

Naru, I don't think dyao was joking. Impatient, yes, but that's it I think.
canadian joker says a lot aboot society
User avatar
HereThereEverywhere
Vampire Hunter
Vampire Hunter
 
Posts: 4736
Joined: Mon Dec 21, 2015 8:27 pm
Location: I am here

Re: Design Changes Coming With Coven

Postby dyaomaster » Wed May 31, 2017 2:33 pm

I wasn't joking, sorry for sounding like that.

Let me reword it:
How long, in terms of time or number of patches, does it take for cosmetic items, especially taunts, to be determined as no longer new and therefore qualify for merit point purchase?
"Research has it that 47% of quotes are fabricated using true statistics."
-Alfred Wolman, 1997

Did I just say something about Coven? Don't trust me, I don't own it.

we need help
User avatar
dyaomaster
Disguiser
Disguiser
 
Posts: 1050
Joined: Fri Jul 01, 2016 1:39 am
Location: 2nd pixel from the top. 500 to the right.

Re: Design Changes Coming With Coven

Postby Sirenfal » Wed May 31, 2017 4:45 pm

dyaomaster wrote:I wasn't joking, sorry for sounding like that.

Let me reword it:
How long, in terms of time or number of patches, does it take for cosmetic items, especially taunts, to be determined as no longer new and therefore qualify for merit point purchase?


well while I can understand why you want these, having people just throw MPs at them will get rid of their novelty, and although the chances are tiny and most would prefer something else, you can still get them from the cauldron. However they are quite fun and having everyone have them would be awesome.

My question is: are we getting any new ones? (although, don't look at me for ideas)
I always have my avatar as a throwback to a classic many people miss, I don't know what you lot like so don't say you are disappointed.
User avatar
Sirenfal
Bodyguard
Bodyguard
 
Posts: 233
Joined: Mon May 22, 2017 6:37 am
Location: Approximately 33 light years away...

Re: Design Changes Coming With Coven

Postby sunbird1002 » Thu Jun 01, 2017 3:31 pm

So, will BMG be concentrating on the Coven when it comes to new roles, or will Town of Salem still get new roles? I don't want Town of Salem to get forgotten, but I understand that this is a good new direction for ToS... Around 30 roles v 45 roles. But will Town of Salem go in the Extra expansion direction? Or will there still be additions to the original?
Image

Name: Harvey Greater
Suspicion Level: High
Favourite Occupations: Transporter, Investigator, Jester
Least Favourite Occupation: Mafioso, Consort, Escort

Most recent Role Idea:
Soothsayer
sunbird1002
Doctor
Doctor
 
Posts: 180
Joined: Sun May 24, 2015 4:59 pm

Re: Design Changes Coming With Coven

Postby quotevfreak99 » Thu Jun 01, 2017 4:48 pm

I think the Town wills are really useful, they help us to know any information a shy town member knows when the die, and also if someone is to afraid to be targeted we know the information from them.
quotevfreak99
Newbie
Newbie
 
Posts: 1
Joined: Mon Sep 26, 2016 3:45 pm

Re: Design Changes Coming With Coven

Postby JazzMusicStops » Fri Jun 02, 2017 3:21 am

quotevfreak99 wrote:I think the Town wills are really useful, they help us to know any information a shy town member knows when the die, and also if someone is to afraid to be targeted we know the information from them.

Will are staying

Death notes are being removed
Image


Spoiler: I'm probably just going to lurk forever, posting occasionally
But if there ever comes a point where my account speaks its last
Know that it was a pleasure to be here, especially in Forum Games
During my teenage years, this place was my first real community
Thank you all so much for playing silly games with me
I'll never forget you
User avatar
JazzMusicStops
Sponsor
Sponsor
 
Posts: 5629
Joined: Sun Dec 07, 2014 4:06 am
Location: Forum Games Is Dead, Long Live Forum Games (GMT)

Re: Design Changes Coming With Coven

Postby BlazinIce » Fri Jun 02, 2017 5:44 am

DrZero11 wrote:
mdb1023 wrote:
wolfslice wrote:I'm really sad about the changes to Witch in classic :(

It sound like you guys want the role to be less fun? I honestly cannot see a good reason for this.

two good reasons:
1) the witch never needed the ability to see people's roles in the first place because its problem was being rando killed early
2) it's getting a new buff that it actually needs



Both of the reasons you said are good actually are not good in any way.
1) The witch does need that ability to see peoples roles as it allows for the witch to have more claim space. It allows for a witch to claim investigator with some actual evidence to back it up. This isn't too overpowered as any smart person will spot a witching pattern and any investigator can invest the witch and call the witch out. It also allows the witch to be able to find potential allies for late game and also stops her from witching a medium for several nights.
2) the immunity for one attack might sound useful, but its more of a hindrance than a buff. All evil killing roles call out immunes as soon as they hit them, even survivors who claim day 1 still get called out in death notes. Its the same reason as to why bg is in a bit of a tight spot. He has the ability to be immune for one night, if he gets hit that night, the person who attacked him will call him out. Since he is in the same bracket as a gf and an arso, depending on who hit him, he will be accused as either a arso or a gf, which is hard to claim out of. Also, if there is more than one killing role, if both of them happen to target the witch, the witch will still die. Also, its only hope of surviving is by claiming survivor after they have been attacked, which is very likely to get them lynched.


1) There's other roles to claim rather than investigator.
2) With this buff, killing roles won't sell out immune roles as much at the risk of losing an ally.
3) It's unlikely that two killing roles both target the witch, and if they both see witch as something to be rid of, the witch deserves to die.
How to get unlimited Town Points in Town of Salem
I'm a forum regular. You may see me in Role Ideas (critiquing bad roles), Testing Grounds, Feedback, Suggestions, or Forum Games. I'm also in ToS as Noone.

Mortician -A Neutral Evil Janitor that buries lynches. Has over 100 supporters!
Gossiper -A Neutral Evil role that gives a player valuable information about another player each night.
BlazinIce
Vigilante
Vigilante
 
Posts: 661
Joined: Sat Apr 23, 2016 7:09 am
Location: In the computer

Re: Design Changes Coming With Coven

Postby blaze20k » Sat Jun 03, 2017 1:15 pm

So, for clarification, the attack/defense system is coming to the base Town of Salem?
As I watch you burn, I smile. As I watch your body being destroyed in front of you, I grin. As I watch you scream in uncontrollable pain, I laugh. It brings joy to my soul to watch your entire existence, your life, your property, to be melted away in a sea of flames...

The more I kill, the happier I feel.


I am the Arsonist.
blaze20k
Jester
Jester
 
Posts: 10
Joined: Fri Apr 03, 2015 9:34 am

Re: Design Changes Coming With Coven

Postby HereThereEverywhere » Sat Jun 03, 2017 1:29 pm

The attack/defense system is already in ToS. All they did was add keywords and invincible defense.
canadian joker says a lot aboot society
User avatar
HereThereEverywhere
Vampire Hunter
Vampire Hunter
 
Posts: 4736
Joined: Mon Dec 21, 2015 8:27 pm
Location: I am here

Re: Design Changes Coming With Coven

Postby DrZero11 » Sat Jun 03, 2017 6:21 pm

BlazinIce wrote:
DrZero11 wrote:
mdb1023 wrote:
wolfslice wrote:I'm really sad about the changes to Witch in classic :(

It sound like you guys want the role to be less fun? I honestly cannot see a good reason for this.

two good reasons:
1) the witch never needed the ability to see people's roles in the first place because its problem was being rando killed early
2) it's getting a new buff that it actually needs



Both of the reasons you said are good actually are not good in any way.
1) The witch does need that ability to see peoples roles as it allows for the witch to have more claim space. It allows for a witch to claim investigator with some actual evidence to back it up. This isn't too overpowered as any smart person will spot a witching pattern and any investigator can invest the witch and call the witch out. It also allows the witch to be able to find potential allies for late game and also stops her from witching a medium for several nights.
2) the immunity for one attack might sound useful, but its more of a hindrance than a buff. All evil killing roles call out immunes as soon as they hit them, even survivors who claim day 1 still get called out in death notes. Its the same reason as to why bg is in a bit of a tight spot. He has the ability to be immune for one night, if he gets hit that night, the person who attacked him will call him out. Since he is in the same bracket as a gf and an arso, depending on who hit him, he will be accused as either a arso or a gf, which is hard to claim out of. Also, if there is more than one killing role, if both of them happen to target the witch, the witch will still die. Also, its only hope of surviving is by claiming survivor after they have been attacked, which is very likely to get them lynched.


1) There's other roles to claim rather than investigator.
2) With this buff, killing roles won't sell out immune roles as much at the risk of losing an ally.
3) It's unlikely that two killing roles both target the witch, and if they both see witch as something to be rid of, the witch deserves to die.

The only other roles to claim are survivor and vampire hunter (ignoring the coven results as I am not 100% sure as to what they are). Claiming survivor is not a good option due to the fact that most people are less likely to believe a survivor claim after they are called out, mainly due to paranoia. They wont believe a vampire hunter claim if there has been no evidence to suggest vampires being in the game. And if there was vampires, depending on how many there are at the current moment, they might want to get rid of a vampire hunter claim.
Evil roles have a tendency to sell out other immune roles, unless there is evidence to suggest their role, e.g someone one claiming exe as they have hung their target.
I've been in games where serial killers have outed other potential serial killers, just so they can avoid suspicion themselves. Do you really think that people wont out a night immune role when they have the potential to be something much worse than a witch. If there is a 5 man mafia, and they find a night immune, do you think they would stop to think they might be a witch, if there are other immune roles such as serial killers or arsonists.
Depending on how many Killing roles are in a game, the chance of being attacked by more than one is a very high chance. Heck, there are quite a few roles, such as werewolf and arsonist, that ignore basic defence, so having basic defence wont matter against them. Also, if one person attacks you randomly n1, you are going the entire game as a witch who has no defence and has only guesswork to figure out what roles people are. Also, you say that the witch is doing bad if they get targeted by killing roles, not true. I was in a game where I was a witch, and one night I randomly got targeted by a serial killer, Mafioso, and a werewolf. It wasn't even like I did anything to draw attention to myself. Even if the ww hadn't attacked me, I still would of died with the defence as 2 killers attacked me. Sometimes, people get randomly targeted by multiple killers by chance, with no specific reason other than random chance. The immunity would stop the first of these random attacks, but what's stopping another one from just happening.
In my opinion, I just think the witch change is an terrible idea
Image
User avatar
DrZero11
Investigator
Investigator
 
Posts: 290
Joined: Mon Sep 05, 2016 9:11 am

Re: Design Changes Coming With Coven

Postby HereThereEverywhere » Sat Jun 03, 2017 6:23 pm

The autovest was supposed to defend against WW and Arso I think, at least, some people suggested it that way.

Also, if you're Town and lynching a VH claim to be able to side with Vampires you're gamethrowing.
canadian joker says a lot aboot society
User avatar
HereThereEverywhere
Vampire Hunter
Vampire Hunter
 
Posts: 4736
Joined: Mon Dec 21, 2015 8:27 pm
Location: I am here

Re: Design Changes Coming With Coven

Postby BlazinIce » Sat Jun 03, 2017 6:34 pm

DrZero11 wrote:The only other roles to claim are survivor and vampire hunter (ignoring the coven results as I am not 100% sure as to what they are). Claiming survivor is not a good option due to the fact that most people are less likely to believe a survivor claim after they are called out, mainly due to paranoia. They wont believe a vampire hunter claim if there has been no evidence to suggest vampires being in the game. And if there was vampires, depending on how many there are at the current moment, they might want to get rid of a vampire hunter claim.
Evil roles have a tendency to sell out other immune roles, unless there is evidence to suggest their role, e.g someone one claiming exe as they have hung their target.
I've been in games where serial killers have outed other potential serial killers, just so they can avoid suspicion themselves. Do you really think that people wont out a night immune role when they have the potential to be something much worse than a witch. If there is a 5 man mafia, and they find a night immune, do you think they would stop to think they might be a witch, if there are other immune roles such as serial killers or arsonists.
Depending on how many Killing roles are in a game, the chance of being attacked by more than one is a very high chance. Heck, there are quite a few roles, such as werewolf and arsonist, that ignore basic defence, so having basic defence wont matter against them. Also, if one person attacks you randomly n1, you are going the entire game as a witch who has no defence and has only guesswork to figure out what roles people are. Also, you say that the witch is doing bad if they get targeted by killing roles, not true. I was in a game where I was a witch, and one night I randomly got targeted by a serial killer, Mafioso, and a werewolf. It wasn't even like I did anything to draw attention to myself. Even if the ww hadn't attacked me, I still would of died with the defence as 2 killers attacked me. Sometimes, people get randomly targeted by multiple killers by chance, with no specific reason other than random chance. The immunity would stop the first of these random attacks, but what's stopping another one from just happening.
In my opinion, I just think the witch change is an terrible idea


If you get investigated. In that case, sk is very UP, because sheriff can detect it always. If you kill witch, you lose an almost guaranteed ally. There's never a 5 man mafia in a balanced game. If you didn't have the autovest and were randomly attacked n1, you would be dead. There's three killing roles in a balanced game, one which is townsided and has restrictions on their shots, so two. 1/225 first night, 1/169 second night, 1/121 third, 1/81 fourth, excluding lynches, which are usually against evils. You need to know everybody's role as much as NKs do. IMO, I would rather have witch have powerful defense towards all killers when attacked.
How to get unlimited Town Points in Town of Salem
I'm a forum regular. You may see me in Role Ideas (critiquing bad roles), Testing Grounds, Feedback, Suggestions, or Forum Games. I'm also in ToS as Noone.

Mortician -A Neutral Evil Janitor that buries lynches. Has over 100 supporters!
Gossiper -A Neutral Evil role that gives a player valuable information about another player each night.
BlazinIce
Vigilante
Vigilante
 
Posts: 661
Joined: Sat Apr 23, 2016 7:09 am
Location: In the computer

Re: Design Changes Coming With Coven

Postby bbykitty » Sat Jun 03, 2017 11:14 pm

I would like an explanation as to why we have to pay to play the update. Ten dollars is a lot. Wouldn't it be beneficial to change the entire server? That way, you have more people playing what you updated. The likelihood of people paying for that is slim. The vast majority of your playing population visits using the public free forum yo have created. It seems as though it is almost a waste to create a new system and have no players. I played the free version that is apparently still under testing, and it took forever for the lobby to fill with people. Usually, it doesn't take very long for the lobby to fill. I think this is something that should be considered by the admins. Just an opinion. I think that the new game mode is fantastic. The new roles are so cool, and reading about them excited me tremendously.

All my love,

k
bbykitty <3
bbykitty
Amnesiac
Amnesiac
 
Posts: 7
Joined: Mon Aug 22, 2016 4:00 pm

Re: Design Changes Coming With Coven

Postby HereThereEverywhere » Sat Jun 03, 2017 11:36 pm

The new modes take a while for testing because most people don't know about it. Right now there are almost 8k people on the normal version, whereas there are probably about 500-1k on the PTR at best. It's not because of the DLC itself, that's how it always is. There are plenty of people who are going to pay. $10 isn't really a lot, and it's only $5 for anyone who has it on Steam.
canadian joker says a lot aboot society
User avatar
HereThereEverywhere
Vampire Hunter
Vampire Hunter
 
Posts: 4736
Joined: Mon Dec 21, 2015 8:27 pm
Location: I am here

Re: Design Changes Coming With Coven

Postby IvyRoseHeart » Sun Jun 04, 2017 2:39 pm

This actually sounds interesting. I think it's going to make the game a bit more challenging but fun. I think I'll miss the Town Death Notes at first but as long as Wills will stay I'll be good with it. Looking forward to playing with these!
IvyRoseHeart
Jester
Jester
 
Posts: 10
Joined: Sat Feb 18, 2017 2:36 pm

Re: Design Changes Coming With Coven

Postby SkorumpowanyGlut » Mon Jun 05, 2017 11:53 am

Kirize12 wrote:Achilles, is it okay if ALL death notes are removed? (except Serial Killer)

This should be eventually done. The SK is objectively the most boring NK so it would make sense that he has additional feature - the death note. I don't complain though, town deathnotes are gone.
SkorumpowanyGlut
Transporter
Transporter
 
Posts: 109
Joined: Fri Apr 29, 2016 5:39 am

Re: Design Changes Coming With Coven

Postby HereThereEverywhere » Mon Jun 05, 2017 4:02 pm

SkorumpowanyGlut wrote:
Kirize12 wrote:Achilles, is it okay if ALL death notes are removed? (except Serial Killer)

This should be eventually done. The SK is objectively the most boring NK so it would make sense that he has additional feature - the death note. I don't complain though, town deathnotes are gone.

The DN isn't for boredom, it's because SK is the only NK who can't dispose of immunes. Mafia has a team to lynch immunes, Vigi has the Town, Coven has a team, etc.
canadian joker says a lot aboot society
User avatar
HereThereEverywhere
Vampire Hunter
Vampire Hunter
 
Posts: 4736
Joined: Mon Dec 21, 2015 8:27 pm
Location: I am here

PreviousNext

Return to Announcements

Who is online

Users browsing this forum: No registered users and 15 guests